Conan exiles savage wilds interactive map
When an event starts, a message will appear on your screen about this, and a map-marker with the name of the event will be present on the map. How do I know where an event can be found? These items can include rare items such as Legendary Repair Kits, Fragments of Power and Eldarium - although more often than not, what will drop will be resource packs from the base game. If set to ITEM, players in range when the event ends will gain items when the event completes. This item doesn’t do anything by itself - instead, we encourage server owners to set up their own rewards system using this. If set to TOKEN, players that are within range of the event will be granted an item called “Token of Heroism”. It’s possible to set Event Rewards to be either OFF, TOKEN or RANDOM ITEM by using this command: By default, event rewards are turned off. Rewards for events can be set up as the admins on a server decrees. These events were added in order to make the world feel more dynamic and more alive. There are many (100+) events that may occur, ranging from lost kittens that need to be found to rogue storm-catchers to be destroyed, to imp raids on encampments and bosses that need to be defeated. World events are randomly triggered events that take place in the world (specifically inside already existing no-build zones). Please do report bugs with this feature if you use it. We feel that it is a fun feature, but we don’t want to force it onto people. DataCmd SWForceSeasonalEvent Halloween Reset - Resets Halloween settings to run periodicallyīefore we explain what this feature is, we will clarify that this feature is OFF by default.DataCmd SWForceSeasonalEvent Halloween Off - Makes it so the server never has Halloween.DataCmd SWForceSeasonalEvent Halloween On - Makes it so the server always has Halloween.You can turn seasonal events on/off forever if you like by using the following Console-commands (requires a server restart): I want Halloween to never start, or never end As seasonal events trigger in real life, so will the seasonal events in the game (like Halloween). Seasonal events are decorative enhancements to certain camps and/or settlements. What few icons we have for items, recipes and feats are now marked with an “SW” marker at the bottom left hand corner.Adjusted the difficulty for Louhi (and fixed a bug in the process) - Louhi will now clear her damage bonus when she switches target (and can’t find one).Fixed an issue where Valeria would not display correctly.Fixed an issue where a Giant Bear was missing from the world.Fixed an issue where Silverback Gorillas might not have spawned correctly in the world.Fixed an issue in a reported location where it wasn’t possible to harvest rocks.Fixed an issue where some of the bosses in the underwater section of the Sunken Forge would walk into the water and float away.Fixed a couple of straggling interactables that would not trigger properly.Fixed a number of visual imperfections and glitches.You can read about these in a separate section below. Added world events to the Savage Wilds game-world.Added a new Adventure location called “The Lost Valley” which only becomes available once you have unlocked the Voidforge.Again, please read separate section below. Added the Voidforge to Savage Wilds although to get to it, you will need to challenge yourself by defeating five Leviathan bosses to get their hearts.Murun will celebrate together with you all - from the 15th of October to the 2nd of November. A new cave has been discovered at Vargrheim.A new cave has been discovered at Red Rock Outpost.A new cave has been discovered at Maelgwyn’s Glen.So if you don’t want certain items to be handed out, it’s now possible to remove them. You can also use the command “DataCmd SWReplaceLoot Reset” to reset all the loot. It’s now possible to replace the loot in these containers by typing “DataCmd SWReplaceLoot X Y” where X is the template ID for the loot normally handed out and Y is the replacement loot template ID.
Added a new admin command to allow admins to replace loot given out by the random interactables showing up in camps.